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#4 Plz Don't Assume My Combat Style...

Originally Posted by ChrisSchmidt ( Original Post ) | 03.12.2021 05:50PM

Hi all,

I wanted to jump in and try and clarify some of the potential confusion in this thread.

There are two different topics here: The ability for existing players to change the Combat Style upon logging in to the 7.0 Game Update, and the rules around characters with Force Origin Stories when they are offered an option to swap Combat Styles with their opposite-aligned mirror.

Existing Characters and Combat Styles
  • As Jackie posted, we fully intended for current characters to be able to choose a preferred Combat Style upon logging in for Game Update 7.0. We have worked for some time to try and make this happen, but recently ran into some technical hurdles that unfortunately prevents us from supporting this. So, as a result, when you log into the game after 7.0, your primary Combat Style will be your current Advanced Class. Choosing your Advanced Class was designed to be a permanent choice, and we will continue this with Combat Styles. We have no current plans to introduce a method to change one of your Combat Styles.
  • As we previously stated, the ability to have a second Combat Style and the additional Loadouts that come with it are features for active subscribers. Related to this topic, we did see a question being asked of what happens to my second Combat Style if my subscription lapses?. In short, your second Combat Style will become unusable including its Loadouts. Note the quotations around the word second. If your subscription lapses, your useable Combat Style will be the one you last logged out on when the cancellation hits your account. This means that if you log out on your primary Combat Style, you will continue to be able to play with that one and its Loadouts. If you log out on your secondary Combat Style, you will continue to be able to play with that one and its Loadouts. Essentially, whichever Combat Style is active when your sub lapses is the one you will continue to use when you log back in.

Force Origin Story Considerations
  • Force Origin Stories have some special considerations, since there are some restrictions in Combat Style choice that Tech Origin Stories do not share.
  • To a brand new player, or a player who has not unlocked their Dark V/Light V achievements in their Legacy (Legacy of Sacrifice and Legacy of Unity), they are not presented with the option to choose an opposite-aligned Combat Style at character create nor when they unlock their second Combat Style, with one exception:
    • If a player without these unlocks has been playing their character with opposite aligned morality, such as a Jedi Origin Story as a Dark Side character, or a Sith Origin Story as a Light Side character, they will receive the option to swap their current Combat Style to the opposite alignment equivalent upon completing their Act 3 story. In addition, when they are prompted to select their second Combat Style, they will have all Force Combat Styles available to them.
  • Force Origin Story players who have already unlocked Light V/Dark V achievements will not see any restrictions, and all Combat Styles are available to them at both character create and when choosing their second Combat Style

There has been no change in the design of the Force Origin Story Considerations, which was first shared in this post. You can listen to me talking about all of these restrictions, and expand on why and the philosophy behind these decisions in the linked podcast in the post.

However, to build upon Jackies clarification post here, we wanted to give Force Origin Story players some choice when the 7.0 update releases. So all pre-7.0 Force characters that have opposite alignment to their current class will be given the option to swap their primary combat style to the opposite aligned equivalent upon logging in post-7.0.

This means if you are a Jedi Knight or Jedi Consular, and have at least 1 Dark Side point away from 0, you will be given this choice. Likewise, if you are a Sith Warrior or Sith Inquisitor, and have at least 1 Light Side point away from 0, you will be given this choice. This will be regardless of any Legacy unlocks or otherwise. Once that character is in the game, and the swap choice has been made or refused, the rules as described above will still apply.

Finally, I wanted to address some comments around my clarifications in Discord about the above topic. What I stated in this post is still true. I have recently been trying to clarify confusion around swapping Force Combat Styles by repeating the same information we revealed in the podcast and linked in the official forums. I will typically include a link to the official sources to reinforce where this information originated from. Any new information around Combat Styles or any other topic will be shared through official channels such as our blogs, the forums, our livestreams, etc and those mediums will be used to reinforce or clarify any questions being answered elsewhere.

Thanks,
-Chris

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#3 Plz Don't Assume My Combat Style...

Originally Posted by JackieKo ( Original Post ) | 03.12.2021 06:20PM
Quote:
Originally Posted by ChrisSchmidt View Post

Hi all,

I wanted to jump in and try and clarify some of the potential confusion in this thread.


Hi everyone,

I wanted to take a moment to address some points/thoughts I believe will be made in response to Chris' post, so I hope you'll allow me to have a more heart to heart moment with you all. I recognize how late this post is being made and what day it's being made on. This is not an attempt to bury information or hope that no one will notice it. We were working on reading the various posts about this topic, taking in the feedback, and making sure that the message was concise and clear. I recommended the post be made today rather than let the weekend pass because we felt this clarification would be beneficial to players reading it.

I know how passionate this player base is because you all love this game very much. And I know that difference of opinion tends to happen as does debate, especially on these forums. I just ask that you continue to be civil with one another and also with us and be mindful of the guidelines of these forums. Thank you.

Best,
Jackie
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All remaining cartel coins stolen by bioware

Originally Posted by CommunityTeam ( Original Post ) | 02.12.2021 05:16AM
Hi Ahsokatanoeses,

For Cartel Coins issues, you should directly contact our Support Team by phone: How to contact STAR WARS: The Old Republic (SW:TOR) support.

If you think someone has access to your account, you should also resecure your SWTOR account by changing your password and making sure your email address is also secured. You can also add the Security Key, here is our article with the instructions on how to do that: SW:TOR Security Key.
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Very Old Bug, When will you fic it??

Originally Posted by CommunityTeam ( Original Post ) | 02.12.2021 05:26AM
Hi Sazodeha,

The bug you're reporting on the crafting nodes is a known issue.

As your thread is a duplicate of the main one: Crafting node glitched?, I'm closing your thread to avoid multiple threads about the same subject.

I will update players in the thread mentioned above when I have more information.
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#2 Issue with the Launcher and Intel i7-12700k

Originally Posted by CommunityTeam ( Original Post ) | 02.12.2021 07:46AM
Hi folks,

Our team is still looking into the known issue players with a 12th gen Intel CPU (ex.: i7-12700K Processor "Alder Lake") and Windows 10 or 11 installations encounter.

For now, there is no additional information to provide. I'll update you when I know more.
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#2 Plz Don't Assume My Combat Style...

Originally Posted by JackieKo ( Original Post ) | 02.12.2021 12:31PM
Hi all,

For transparency and context for those who are reading the dev tracker only, the choosing your Combat Style for existing characters text being referenced in this thread is from the Separating Story and Gameplay article that was published a while go.

There's been an update to this. We originally planned to allow players to switch their primary combat style with existing characters upon loading up 7.0, unfortunately we discovered some technical hurdles that will prevent us from supporting that. So upon login, existing characters will maintain their existing Advanced Class, which will be converted into their first Combat Style. And eligible players will still be free to choose their second Combat Style.

The original article has been updated to reflect this.
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Plz Don't Assume My Combat Style...

Originally Posted by JackieKo ( Original Post ) | 02.12.2021 04:03PM
Quote:
Originally Posted by JackieKo View Post
Hi all,

For transparency and context for those who are reading the dev tracker only, the choosing your Combat Style for existing characters text being referenced in this thread is from the Separating Story and Gameplay article that was published a while go.

There's been an update to this. We originally planned to allow players to switch their primary combat style with existing characters upon loading up 7.0, unfortunately we discovered some technical hurdles that will prevent us from supporting that. So upon login, existing characters will maintain their existing Advanced Class, which will be converted into their first Combat Style. And eligible players will still be free to choose their second Combat Style.

The original article has been updated to reflect this.
To clear up some confusion we're reading, Force users will be able to change their first Combat Style to its mirror if they meet the Light or Dark-side alignment requirements to do so. That has not changed.
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#3 Levelling gear in 7.0

Originally Posted by JackieKo ( Original Post ) | 01.12.2021 10:41AM
Quote:
Originally Posted by Craig_Mitchell View Post
Hi Jackie,

Would it be possible to give the same treatment to the old (read: pre-4.0) FP, PvP, quest and world drop sets? There were some sets that have no lookalike/recolored variants, like the Voss-tier RD/TH/TT-16B sets for Troopers and Bounty Hunters.
It is possible! The team has been working to identify appearances that are no longer available to return as cosmetics. We appreciate players identifying any they know.

Quote:
Originally Posted by Ruvalie View Post
Is there any chance that the new gear will avoid the bug which makes the current sets display incorrectly when worn by companions in certain cutscenes?
The bug will unfortunately still be present. This is a large factor we take into consideration in our goal of releasing appearance specific cosmetics for players in the future.
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#2 Levelling gear in 7.0

Originally Posted by JackieKo ( Original Post ) | 01.12.2021 11:45AM
Quote:
Originally Posted by TrixxieTriss View Post
Must have been a bug with yours because mine were reset. Its the same when you do a transfer from server to server. There is an actual warning that states your outfits in outfitter will be reset.

Of course that doesnt mean that everyones outfits wont be reset with this new UI. I too have thought that could be definite possibility.

I wonder if we can ask JackieKo to double check that for us so we know to write down what our outfits are or take screen shots before the expansion.

Ive 16 outfits per Alt and Ive 80+ Alts with distinct outfits. I would be very annoyed if I lost them without being able to screen shot each one to remake them.

So Jackie, if youre still reading, can you please check to confirm we will or wont need to remake our outfits.
Hey Trixxie,

Confirming that no existing Outfitter designers will be lost with 7.0, so you will not need to remake them.
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Levelling gear in 7.0

Originally Posted by JackieKo ( Original Post ) | 30.11.2021 02:32PM
Quote:
Originally Posted by Craig_Mitchell View Post
I've heard rumors that the current levelling gear (Apprentice/Accurate/Cunning, Requisitioned, Tarnished, Aftermarket, Carbon-Scored, Decorated, Battle-Scarred, Toxic, Thermal, Unleashed, Visionary, Corellian, Crystalline, Fractured, Yavin) will be scrapped/made unobtainable with 7.0

Does anyone know if there's any truth to this? Some of these sets have rather unique skins or colors that are nigh (or completely) unobtainable otherwise.
Hi Craig_Mitchell,

I'm confirming that what you've listed will not be available. However, most, if not all of their appearances are going to be re-used for the new gear coming in 7.0. If there happens to be some that are not available, we would like to bring those back in the future.

With the creation of Combat Styles, changes needed to be made to the gear rewarded during your Class Story to ensure players would always receive a useable item that matched the proper appearance. To solve this we've created a new set of leveling gear that uses an appearance based on your Origin Story. So if you are a Smuggler playing with a Sniper Combat Style, you will receive gear that fits Smuggler visuals. Gear appearances are unique per Origin Story and per Planet you visit. This new gear will be Bind on Pickup.

As a note, a future goal we would like to achieve is to add cosmetic versions of all Origin Story visuals to planetary vendors as Bind to Legacy items so players can have more freedom to customize themselves or their companions.
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Is there ever going to be a response from Bioware?

Originally Posted by JackieKo ( Original Post ) | 29.11.2021 10:36AM
Quote: Originally Posted by DarthCasus View Post
As to why blocked people can spam emotes and bypass being ignored? Like, this is fundamental to the entire idea of blocking someone and after all of these years, not a peep on why it works the way that it does? Is it a bug? Are we to be subjected to the repeated trolling and endless flood of spam from the same individuals until they peter themselves out? The spam reports don't seem to do anything despite it coming from a few people in rapid succession and who knows how many more as this specific individual keeps doing it right where people spawn in to fleet.

Jackie, could you please pass this on to the dev team? I know this is a random thing, but I'd happily accept a response or acknowledgement on this. Hell, pass it to Charles Boyd, I'd take a lore reason like the troll being a part of my mind due to touching a Dread Master relic or something. If Boyd takes it, I'd like some flair to it though.

Thanks!
Hi DarthCasus,

I've passed this along to the team. Should they need additional details or info about your experience, I'll reach back out via PM. Thanks!
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#2 Will we need to get 100k conquest during last week of 6.x for the 1st week of 7?

Originally Posted by JackieKo ( Original Post ) | 29.11.2021 01:12PM
Quote:
Originally Posted by Darev View Post
With the conquest point requirement going from 50k to 100k, during the last week of 6.x, will those of us in guilds need to earn 100k points to get the weekly guild level reward for that first week of 7.0 conquest?

I seem to remember, when we went from 25k to 50k...the personal rewards, that last week, worked fine, but the weekly (guild level) reward was calculated against the "current" week, which was post patch, and the higher level.
Hi Darev,

Good question! In short, yes, you will need to obtain 100k during the week leading up to 7.0 to be eligible for Guild rewards. As the points will be set to 100k when the expansion launches, that value is defined as current, so guilds will need 100k leading up to that Tuesday.
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